

The adventures engage you through intricate detailing and masterful construction. This campaign book features 12 unique adventures, each touching on classic Dungeons and Dragons themes. The Tome of Adventure is truly something to behold. Pirates, Dinosaurs, Vampires, and Merfolk, oh my! 6. This specific volume of Plane Shift is set on Ixalan, a plane of exploration and mystery. Theatre of the mind comes easily to you and your players as decades worth of artwork flood your mind with a word. It’s amazing to be able to write a Magic story after playing the game for decades. This crossover breathes new life into the game in a number of respects. Get your feet wet with published material and then strike out on your own through the wonderful worlds of Magic. Limitless possibilities await you in this franchise of unimaginable depth. It takes the settings of Magic the Gathering and adapts them to the D&D multiverse. Less a module and more of a sprawling campaign setting, Wizard of the Coast’s Plane Shift is a brilliant idea. This module will bring out the best in your game with intrigue and thoughtful encounters. When your players hear rumors of what they may lie in the ancient pyramid and they’ll be in deep. The lure of deeper lore will spark curiosity in those who love the exploration aspect of D&D. Seeing one of the franchise boogiemen scared to death is an interesting start. The survivors were left mad by what happened there. Windows to the Past employs a fresh hook, with remnants of a Thayan expedition to the North returning from an expedition to the frigid north. Playtime varies by style and can range from 4 to 12 hours. This dynamic adventure can be set at levels 5-10, 11-16th, or 17-20th. Windows to the PastĪlan Patrick’s Windows to the Past was published for the Adventurer’s League and is a canon campaign. You could fuel sessions worth of adventure with this supplement as a start. Mad Manor could be adapted to center around a castle or town if you want to expand the adventure. The style is a refreshing departure from standard dungeon crawls. You get a nice range of puzzles and non-combat encounters to stump your players.

A Poltergeist-like adventure unfolds as the players explore and engage in this monster-lite encounter.

One of the most intriguing submissions, this campaign for players level 1-3 brings you into the mysterious home of a long-gone wizard.

The Mad Manor of Astabar was a D&D Next campaign contest entrant and honorable mention.
